= Achievements and arena wins/losses =
Duel wins: 13;
Duel losses: 6;
Champion, 3rd rank (12.13.2021)
Favorite, 2nd rank (12.13.2021)
Builder, 2nd rank (01.19.2021)
Hunter, 3rd rank (?.?.2021)
Saint, 3rd rank (12.26.2021)
Fiend, 3rd rank (12.15.2021)
member of Blue Feather (12.15.2021, chief master) (not anymore.)
tamed a santa claws!
Pets: santa claws “Truthful”, level 8, tamed at 01.01.2022. Was knocked out once, but I managed to heal him in under 10 hours.
= Some events that should be pointed out =
11.06.21
Huh? Where am I? Is this a sanctuary?
?.?.21
Third Eye opened. Sadly, I do not remember the exact same date.
01.11.22
25% of Temple built, thus opening Third Eye settings. Set up for my chronicles, brick building progress and more important stuff.
01.18.22
30% of Temple, builder 2nd rank. Next milestone – full completion.
More on the go. If godville’s servers would still be up by the time I finish writing my book, I’ll try to help out most of the people.
= What does [R] mean in my motto =
“®” is a prefix for AFK arena – a mutual agreement between gods to not interfere with arena (don’t punish/encourage, don’t throw voice commands etc.) and rely on The Great Random. Mainly used for grinding accumulator charges.
= For temple builders =
Make sure to ZPG arena. Opens up from @:00 to @:05 everyday. From there – just wait! You’ll get at least 1 gold brick, or even 3 (depends on conditions).
Make sure to smelt gold bricks with actions (punish is more likely to smelt a brick).
Go online often. The hero/heroine will be much quicker to quest and buy bricks.
Dig for treasures. You may stumble upon a Raid Boss, and enter a duel. From winning you’ll get 1 or 2 gold bricks and/or enough money to smelt a brick.
Check the newspaper. More useful coupons are: tribbles, Side Job. A completed Side Job gets you 3 gold bricks and a prize chest containing money and some bold trophies. Tribbles are identical to prize chests. You can only get a Side Job once you reach level 25!
Good towns to trade at: Godville (easily accessible since it’s the capital), Laplandville (! New Year only !), Tradeburg.
Epic quests are useful. They appear starting from Quest #100 and then every 20 quests. Some ways to speed up quest making: Questing monsters (up to 20% regular, up to 5% epic), actions (rarely, miracles are more common, work the same as Questing monsters), quest voice commands (“Do your quest faster”, “Quest better”, not guaranteed, can’t be used while fighting).
You can also predict when your hero/heroine will come back to town for a full cycle (Heal, Trade, Tavern, Sleep? (random), Prayer). It depends on a loot bag trophy count: less than 1/3 – only heal, 1/3 to 1/2 – random, 1/2 or more – full cycle.
Hope that helps!
= You won’t understand what it means anyway =
У меня есть аккаунт в русской версии, с достроенным храмом и 300к на пенсии. Обычно вожу тех, кто не хочет рулить самостоятельно. Попадаются сильные, поэтому боссов пытаюсь не искать. Ахтунг
Найти меня можно, тыцьнув сюда
= For ark builders =
So, you’ve done it. The 1000th brick, you’ve placed it. The temple is standing, complete. First of all, congratulations! You definitely did not waste your time (and the hero/heroine’s) for nothing. Your temple now has even more abilities, rather than just giving money. It now:
- generates accumulator charges! (less when you have a lot of charges, more when showing activity)
- generates Gopher wood!
- still gives cash.
Oh, and you’ve got new buttons, baby!
- You can now do miracles – an action purely generated by the purest of energy, which cannot backfire, and does truly miraculous things:
– Heals your champion to the greenest of health bars
– Makes your hero/heroine’s equipment shiny, thus it being more useful (it adds like 2 to the stats, wish it gave boldness instead)
– Generates atomic energy, killing any monster you fight instantly! (doesn’t work on bosses)
– Gifting the bold trophy to your champion for hard work such as drinking and spending money on useless things
- You can send your hero to the deepest of Godville – dungeons, where a group of heroes fight against boss monsters, and look for treasures which contain Gopher wood, to fill out another big building??
And, gaining levels is more easy now! When your hero/heroine has at least 10k in their money bag, they will burn them on your temple’s altar, giving experience points. It works like this:
10k wasted – 6% exp
20k wasted – 8% exp
30k wasted – 10% exp
Note that this is only counted if you’re under level 100, didn’t burn any money, or if your cooldown had ended! If you’re on the browser, get Erinome Godville UI and enable money burning notifications (not exactly called like that, you’ll get it though, it will be lit up by Godville UI)
= For Ark builders Part 2: Wooden Boogaloo =
Yes, you’ve read these chronicles right, another big building: Ark. You’ll need some gopher wood, the rare and cool-looking wood. It cannot be bought in town! So, how to build it? It’s actually quite simple, but time-consuming.
(oh and also, actions no longer smelt golden bricks, and the ones that your money waster gets, will be taking place in the trophy bag as a bold trophy. Can get sold for around 1k to 5k)
(oh and also also, your hero/heroine has even more responsibilities — they want more money, so they decide to get 30 million?! for a shop. Better if your money waster is in a town with lavish parties, because these lavish parties can also be good savings.)
(oh and also also also, this message was sponsored by Godville Shadow Legends)
= For Ark builders Part 3: we’re only getting started =
Let’s begin. Your main wood income is:
– Treasures from dungeons
– Arena
– Side Jobs
– Temple.
More rare, but still giving income:
- Epic quests
- Gift of fate
- New Year’s gifts
- Godville’s anniversary
= For Ark builders Part 3.1: How Dungeons Work And Don’t Work =
You can send your hero to dungeons by pressing the little button “Send to dungeon”. Costs 50% of your godpower and heals your hero by 40% of hp. Recommended to have 60% hp so that there’s no chance of dying by some spectacular ways.
Q: ok so i press button what next
Next, your hero/heroine waits for a group, because they are too scared to go alone. Then, once a group is found, you enter a duel-type gameplay. You got your moves, your buttons, and a dungeon map. @ marks the group. ⚠️ marks a nearby boss. If only one of the tiles is this symbol, the boss is guaranteed to be there. If more than one, then the boss is in the tile that’s the closest to treasures. The 🕳 symbol indicates a trap. There are four types of traps:
- damage: Damages one person or the whole squad. Mainly used to kill off inactive gods.
- item: Takes away one item from a person or the whole squad.
- empty room: Makes the party skip one turn.
- teleporter: Teleports the squad to a random place. Not marked as a hole, marked as a “~” symbol.
Any arrow symbol is a hint to the treasure.
The sun warm or cold is a thermal hint. Indicates to how far is the treasure is, very hot being 2 to 3 steps away from the thermoindicator.
🪜 – a person with an alive, finished Lab boss can say “Down” to make the squad go down to the Basement – more scary, damaging and deadly. Bosses are stronger, and the final boss has 4 STUNNING ABILITIES! However, treasures are more rewarding.
Q: ok but i see some bold text on start what it mean?
That’s the type of the dungeon or a hidden room that has some useful (or not) goodies. Some types are:
- Savings – at the end of the dungeon every single coin from the squad is transferred to your savings.
- Toxicity – damages your squad every turn.
- Surprise – the bosses are weakened and there’s no indicators of any bosses nearby.
- Grace – gives 1 or 2 godpower each turn.
- Hotness – every single hint is thermal.
- Uncertainty – every directional hint is double-minded.
- Robbery – every single coin is stolen for a fair redistribution later.
- Wealth – coins are everywhere!!
- Mystery – it could be any type we think. It could be Grace, it could be Toxicity, it could even be-
- Solitude – traps have multiplied like a tribble and ate up most of the bosses.
- Rejuvenation – healing air!
- Migration – bosses are scattered all over the place, meaning you can stumble at a 3 ability boss at the beginning.
- Hurry – you get 50 moves instead of the regular 100
- Jumping – random teleporting from one point to another.
Q: yeah so i also got taht “administration do not take responsibility for loss of tropies” or something what do it mean???
That’s an indicator that this dungeon is forged. Usually has unavoidable bosses, but a ton of traps. You can forge your own dungeon once your Book is finished, but that’s later.
This account has been abandoned due to the situation in Ukraine. Pray for Ukraine 🇺🇦